|
Post by Admin on Oct 15, 2014 15:12:08 GMT
This thread is only for the official weekly submission of the Faction's actions. Only the group member assigned to do so should post in this thread.
|
|
|
Post by Admin on Oct 26, 2014 19:20:15 GMT
Here is your first prompt, for planning this next week.
Last week some traders brought word of rumors that Minerva has been attacked by a mysterious enemy that destroyed several of their best military squads. Today (late summer), your scouts bring back word that troop movement and activity in Minervan territory is much much lower than normal, as well as more news from traders about Minerva's losses to this enemy. Apparently someone made a weapon, a machine that was even more powerful than Minerva's technology, and that could defeat their soldiers. Rumors are that Minerva is retreating in fear.
For the next Action, plan the next week of your activities.
|
|
|
Post by Adriano The Fabulous Fennec on Oct 31, 2014 19:52:05 GMT
1) Send 14 groups of scouts on Minerva territories at a distance from al Elmi attacking group. Try to avoid battles, just collect information. They travel in the group of three, accompanied by two pure sisters. Pure Sisters are trained to be discret and to approach more the villages. They have special camo gear. Yellow sand.They also wear some protection under their gear. They may also contact Minervan villagians. A group has two carrier falcons. A group is also equipped with binocular or riflescope. They move on horses and camels one for each soldier and one for luggage. They are to use falcons only in case of emergency. The scouts are armed with poisonous bows and knives.
2) Start patrolling eastern and western borders. Small tribes members are to organize a line of hidden guard posts with a radio transmitter, horses, carrier falcons and courier. Soldiers in guard posts have more efficient weapon, like pistols or rifleguns (plus the bows and the knives or swords). Group of two soldiers are to patrol their part of border. After finding something interesting, one of them goes to the closest guard post, and they deliver a message to tribe’s shelter. About 100 are to patrol shore of Caspian sea, about 150 – to patrol routes to desert in eastern border. Soldiers in patrols have swords and bows or spears.
3) Start mobilization. Create a line of 10-12 mobilization centers at the distance of 4 hours of horse riding from Minerva territories. Each ( of three) main tribes control 3-4 centers. A center is to provide food, water, shelter, weapons for about 150 warriors each. Recourses are provided by all tribes (big and small). Groups of warriors should choose a target to attack, joint the forces if it is needed.
Al Elmi (Adriano tribe) will act first with 50 soldiers. They're moving by foot with their giant fennecs (20), divided in two groups of 25 soldiers and ten fennecs.
The two groups are heading toward Urguentch in Uzbekistan, hoping the city is still there. They take a direct path through the desert. If they find a big village before it, they will raid it and look for bio-fuel. If it's a small village, they just go round it, hoping they won't be detected (they take a very large detour).
One of the group is the first assault wave, assaulting on the south of the city. The second group follows with a delay of one hour and assault the city from the west. Their aim is to get the max of food, metal, weapons, ammo and of course, they're there for the bio-fuel.
For each group, 20 soldiers carry a SMG or a pistol (mostly a pistol), one grenade, one home-made explosive and a knife. They also have a light protection for combat under their surviving gears. They also have a turkit to survive in the desert, but there's nothing there for the fight. Just a little battery, some food and some water, a tent, filters for the respiratory mask, and other little things.
For each group, 4 soldiers carry rifle gun like AK-47 (not obligated to be this model) with lot of ammo and modified with visors, a sword, an heavy armor (modified to be a gear to survive in the desert) with helmet, two grenades, some home-made explosives, and a turkit.
For each group, 1 soldier carry a RPG, a combat armor (used as a gear, is lighter than heavy armor) with helmet, twenty rockets, a turkit, and a knife.
The fennecs have some luggage on them, they can transport ammo or weapons or water and food. They have a light armor (for knife or bullets). They can be used as ammo carrier and suppliers durng fight. They can also attack someone and bite them or claws them. They are the size of a common wolf.
4) Evacuate women and children to middle territories under a small guard. Some of them may be evacuated to big empty vaults, such as Adriano has. New residents are to participate in building of different fortifying constructions around theirs new homes.
|
|
|
Post by Admin on Nov 4, 2014 1:27:38 GMT
Results for this week and prompt for the next in-game week.
First, at least half of your week is spent deciding as tribal councils to do these things.
1. The Scouts are sent in. They do some surveillance, see some villages. They don't return by the end of the week though, so you don't know what, yet.
2. You send out your patrols. They reach the border and begin setting up. The western patrol meet an Envoy from the Sons of Mohammed, offering an exchange of ambassadors and to open diplomatic relations (start a private message with their mod, deltav. Include me on it).
3. Mobilization take longer than you think. By the end of the week you set out.
4. Evacuation begins and is well under way.
|
|
Lirik
Faction 4
Posts: 108
|
Post by Lirik on Nov 8, 2014 5:48:09 GMT
Sorry, it seems this time I am the one to post. 1) Send a diplomatic mission to Sons. Mission consist of two Pure sisters: the Reverend Mother and an Acolyte, under the guard of two professional and experienced assassins and 3-4 soldiers. Assassins will look like other soldiers and try not to attract attention. Warriors are equipped with pistols, swords, knifes, throwing knifes, bows with arrows maybe a bottle of poison somewhere deep inside their bags… First aid sets, armor, 1-2 assault rifles. All warrioirs should be equipped the same way not to attract attention to one of them. Also we send with them a male professional trader. Firstly to make advises about trading and secondly to act as ambassador if they will not speak to women. The mission will take gifts with it. An old but in good condition Quran for the Caliph, a board game for his children (chess), and a term bag (like delivery boys use for pizza to keep it hot) that is decorated with Turkmen traditional colours/theme.
2) Adriano's group is to attack the same way they had to do it previous turn. Others consentrate in mob centers and prepare to attack.
3) Our scouts got some information about villages nearby, we wait them to return this turn.
|
|
|
Post by Admin on Nov 10, 2014 14:11:45 GMT
Results and prompts: 1. Your diplomatic group meets up with the Son's diplomatic group, and you group starts heading back with them. 2. Is this the group that was searching for Urgench, Uzbekistan? On the way, there are no Minerva settlements. The city itself is abandoned, picked clean by other raider groups. Your soldier have to fight a few small clashes with raiders before they retreat. 2 of your soldiers are injured badly, but do not die. 3. Your scouts return at the end of the week with this intel: mapThey found a smallish Minerva farming community at the purple dot with a Minerva town at the center. Only like a dozen uniformed soldiers. The red dot was a really big fort, with a couple hundred soldiers. They couldn't get too close. Too well guarded.
|
|
|
Post by Admin on Nov 10, 2014 19:47:20 GMT
Additional result:
A couple of ships from the Russians land on your shores (will update on your map) and want to talk trade and diplomacy. You can start a message discussion with rat and Amberlight and me about it.
|
|
|
Post by Adriano The Fabulous Fennec on Nov 14, 2014 19:37:06 GMT
Diplomacy
1) Send a diplomatic mission to NRF. Mission consist of two Pure sisters: the Reverend Mother and an Acolyte, under the guard of two professional and experienced assassins and 3-4 soldiers. Assassins will look like other soldiers and try not to attract attention. Warriors are equipped with pistols, swords, knifes, throwing knifes, bows with arrows maybe a bottle of poison somewhere deep inside their bags… First aid sets, armor, 1-2 assault rifles. All warrioirs should be equipped the same way not to attract attention to one of them. Also we send with them a male professional trader. Firstly to make advises about trading and secondly to act as ambassador if they will not speak to women. The mission will take gifts with it. A board game for children (chess), and a term bag (like delivery boys use for pizza to keep it hot) that is decorated with Turkmen traditional colours/theme.
2) 1) Send a diplomatic mission to Temples. Mission consist of two Pure sisters: the Reverend Mother and an Acolyte, under the guard of two professional and experienced assassins and 3-4 soldiers. Assassins will look like other soldiers and try not to attract attention. Warriors are equipped with pistols, swords, knifes, throwing knifes, bows with arrows maybe a bottle of poison somewhere deep inside their bags… First aid sets, armor, 1-2 assault rifles. All warrioirs should be equipped the same way not to attract attention to one of them. Also we send with them a male professional trader. Firstly to make advises about trading and secondly to act as ambassador if they will not speak to women. The mission will take gifts with it. A board game for children (chess), and a term bag (like delivery boys use for pizza to keep it hot) that is decorated with Turkmen traditional colours/theme.
War
1) Al Elmi camp fortifies:They start fortifying by making a tranch around the camp and building a palisade then a wall out of earth and they also start constructing observation towers and barracks. And they won't forget to buil a canteen. And garages to store the vehicles. And also food storage and oil storage and material storage.
2) 16 snipers on 16 horses using falcons to communicate and avoid suprises are sent to Al Elmi camp, they're scouting for 30 camels from Center 4, who, with 20 assault guys and some merchants, are carrying weapons,food,medical aid and ressources for fortifying, plus making caches on the road, in case of a retreat.
3) 20 logistic guys from mob2.2 go to mob 2.4 with materials.
Orders that will direct Heidary this week:
1) Farhad al-Mutanabbi with 7 dozens and half of warriors (Marksmen dozen, support dozen, 5 dozens of regular warriors and half-dozen of the best scavengers, which are deployed as Farhad bodyguards) are going to the Ashgabat. Load camels of support dozen with ammo and some surplus firearms.
2) Navid Monsor takes control over rear support group, starting of thinking about routes and goods that they will move, in cooperation with Munir Attaran. His caravan will start it's trip in the middle of the week or even later.
3) Masud al-Mutanabbi reorganizes scavenging plans in accordance with "mobilisation", leaving settlement reorganisation for Mitra Attaran.
4) Munir Attaran reorganises mechanical production - less weapons (both firearms and melee, do not start producton of new pieces), more shells (And nades&explosives), give to the best mech's task of creating some men-portable jammers (which are described in another thread).
|
|
|
Post by Adriano The Fabulous Fennec on Nov 15, 2014 20:37:30 GMT
Sorry to post now but I forget the scouting moves : Send 20 groups of scouts (3 soldiers in each) on camels to 3 directions. The territories they are going to explore marked on the faction map. Try to avoid battles, just collect information. A group has two carrier falcons. A group is also equipped with binocular or riflescope. They move on horses and camels one for each soldier and one for luggage. They are to use falcons only in case of emergency. The scouts are armed with poisonous bows and knives, assault rifles and pistols.
|
|
|
Post by Admin on Nov 18, 2014 1:56:43 GMT
Your trade group reaches the Temples. Open up a diplomacy/trade message with theleakingpen and me.
Your trade group reaches the Sons. Open up a message with deltav and me.
As part of that, your delegation experiences this specific things:
you were met bya high official of the Caliph and an honor guard, and were conducted to the palace where you were offered the chance to bathe and refresh themselves from your long journey. The bath attendants were females, but they were the only ones you saw in your entire stay. As you bathed, your clothing was taken to be cleaned, and you were proffered elegant robes (which you may keep) for their meeting with the Caliph.
As you entered the Throne Room, you saw the Caliph, a very fat man, sitting upon his throne as thirty of his guard stand by the walls with their scimitars held in salute to the visitors. The Caliph greets you as your gifts are given, and gifts of gold, copper, and delicacies are offered to you in return. You were then conducted to a side room where the actual negotiations will take place with high government officials. As you leave, the Caliph was assisted in standing by two strong men.
You already know how your Russian trade group is going. They basically start setting up an embassy and their ships sail back out.
I'll say for now that all those war preps are going well. Include the link to the map here next time so I don't have to go searching for it.
I've updated the map to show that you discovered two other towns. You aren't able to explore too much because there are increased numbers of soldiers around.
Important Edit: An new Oculus diplomat/delegate from Minerva shows up (heavily guarded with guards and etc) and asks to meet with you to discuss trade and alliances. You can message sebastiangrey, demonnick and me about it.
|
|
|
Post by Adriano The Fabulous Fennec on Nov 21, 2014 21:25:18 GMT
1) Continuing to make that supply line / road according the map and the past weekly sub. www.google.com/maps/d/edit?mid=zvlc7KPHE_AU.ktK5Q9l8suDE2) Stop sending scouts. 3) Continue trading 4) Following the past subs, fortifying the camp al elmi (cf the map), and the mob centers. Also, continuing the patrols. Plus training more people to war, and continuing soldiers training in the mob centers. Keeping them at their best.
|
|
|
Post by Admin on Nov 25, 2014 0:45:38 GMT
1) Supply line 1 and 2 are going well. You don't start on supply line 3 or the future road, because you are worried about the increased number of drones you often see above you.
2) Your scouts all come back safely.
3) Keep up the trade messages.
4) Fortifications and etc are all going well.
An additional thing:
At the "Al Moujtamaa al Elmi HQ" on the map, you discover a set of crates outside the bunker entrance, with Minerva logo emblazoned on it, with parachutes attached, and a note.
"As a token of good will, please enjoy these new air filters and water purification kits. You'll find that they will easily replace your current filters as they meet your specifications and sizes precisely. Instructions are included, but if you have difficulty installing them, we can assign some Glaucus techs to assist you.
Finally, we've included a wide variety of medicines. Let us know if there is something specific you need.
This is just a small taste of the benefits of entering into formal friendship and arrangements with Minerva. We hope to hear from you soon."
It's on you to reply. And, since I'm assuming your techs will check, these filters are legit. The real deal. Super good quality.
|
|
|
Post by Adriano The Fabulous Fennec on Dec 1, 2014 21:28:30 GMT
1) People from Al Moujtamaa Al Elmi tribe (Adriano's one) are heading to the rendezvous of Dervish Bay, Balkan, Turkmenistan with NRF ship, bringing 100 kg of cotton, about ten spare electronic parts and a book about windows computers in arabian.
2) We prepare about 30 horses, 20 falcons and 50 camels for trade with Sons.
3) We continue trading and diplomacy with others.
4) We continue preparing soldiers, but we also send soldiers from mob centers to the South Desert to find pre-war equipment and stuff for trading. Like 1/3 from the Mob Centers.
5) We praise Allah and the desert Sands to continue protecting our people.
|
|
|
Post by Admin on Dec 1, 2014 23:32:39 GMT
1, 2) You can assume that your trading and etc goes successfully, and can tell them that you've given them the stuff.
4) As long as you don't claim you find anything crazy, I'm willing to say that you find a couple dozen interesting things and artifacts a week (books, games, furniture, old broken equipment, etc). Let me know if there are any real specific fancy things you're looking for and I'll make a random generator to tell you what you get when.
Keep up the trading and diplomacy talks. I'll be sending another message offer from Minerva, but basically, they like the idea of recruiting you/working with you to patrol the southern border (and even some of the deserty western part of Minerva), basically giving you nomadic access to their unsettled land, and working to provide medicine and tech you need. More details to follow.
|
|
|
Post by Admin on Dec 22, 2014 17:26:31 GMT
Still haven't heard from you. So...what's the plan? Gonna be Minerva's friends yea or nay?
|
|