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Post by Admin on Oct 15, 2014 15:11:14 GMT
This is the thread to discuss general invasion strategy and planning, etc.
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Post by castiel on Oct 16, 2014 21:50:16 GMT
Strategy? Really? Isn't that a dirty word?
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Post by Admin on Oct 16, 2014 21:54:35 GMT
Dirty but important! And if you decide your faction isn't much for strategy, more of just show up, make noise and demands, etc, you can push for that
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Post by castiel on Oct 17, 2014 13:05:36 GMT
I think they would fight more as classic light cavalry (the horse kind, not modern sort) - Rushing in, hitting fast and fading away into the hills again. I'm basing this on their sail buggies: light or no armour, but fast and highly manoeuvre-able-ible, however it's spelled! Also, I think this was how Genghis himself worked, until he conquered enough people to class as a horde, so it would seem appropriate. =)
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Dazim
Faction 2
Posts: 67
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Post by Dazim on Oct 18, 2014 0:18:16 GMT
Well i reckon since we are mobile with very little infastructure we are almost immune to artillery as long as we move around and make sure to pick off scouts but our moutainous terrain gives us ideal locations for artillery ourselves both mobile and inbuilt. combine that with a horse charge soon after and you will have one mighty shock and awe effect going on.
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Post by Admin on Oct 18, 2014 0:25:43 GMT
Yeah the only difficulty with artillery is that it's better for defensive than offensive. And you guys are going on the offensive. You still exist partly because invading you would be too hard for Minerva, for the very tactics mentioned above
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Dazim
Faction 2
Posts: 67
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Post by Dazim on Oct 18, 2014 1:43:02 GMT
I would disagree while artillery is useful on Troops moving into your region it is also effective against any forces mobilising to defend and against any relief troops coming to assist a force under attack. And that's without mentioning the infrastructure damage you can do to points where sappers are unfeasible or the general softening of the enemy defence.
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Post by Admin on Oct 18, 2014 2:02:08 GMT
Cool! I'm glad you disagree One of my reasons for wanting to do this is to get different tactical perspectives to make the story more exciting
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Dazim
Faction 2
Posts: 67
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Post by Dazim on Oct 18, 2014 4:19:26 GMT
I have quite the list of weapons and tactics we might be able to make use of to get over our disadvantage. But ill get into that after more pressing matters are done with. What are the pressing matters anyway?
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Post by Admin on Oct 18, 2014 12:43:36 GMT
Those are some of the pressing matters.
But first, I should make one of you a mod of this board, so you can start more, specific threads (one for weapons, one for tactics, etc).
Maybe until you two decide who, you could talk about the WHY of invading more, and talk about where on a map your major settlements are (where you are invading from, etc), what resources you have.
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Post by castiel on Oct 18, 2014 16:33:07 GMT
I'm seeing the Khanate as a lot of small settlements based around the farmers' barracks and the farms. Ie a small number of Mongols (2-3 families?) guarding/ruling over a group of captive farmers, with the Khan's fighting force being made up of the sons from all these families.
As for why....being led by a megalomaniac with a thirst for conquest and the charisma to whip all this testosterone into a frenzy sound like a reason? Oh, that and Minerva have lots of shiny stuff we want! (And people to "enlist" as farmers and herders)
Only proper Mongol tribesmen can use the horses and sail buggies - after all, these cowardly farmers aren't descended from great warriors, are they?
*am I getting into character a bit much? Hehehe! I'm good for ideas, but not got a lot of tactical brains, so do you wanna be mod, Dazim?*
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Post by castiel on Oct 18, 2014 16:34:41 GMT
Reading up again...are you suggesting using artillery for ambushing counter strikes or did you mean for suppressing fire?
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Dazim
Faction 2
Posts: 67
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Post by Dazim on Oct 18, 2014 17:28:31 GMT
Both, it takes some co-ordination but artillery can be a very good thing to start a charge with, The viet kong didnt morter a base before an attack for nothing.
As for settlements since it appears mongolia was "barely" touched during the war as long as the capitol Ulan Bator stands i would assume that would be in use for its infastructure alone. However its normaly population being ~1,372,000 at time of writing i would suggest only the important buildings would be in use the rest picked clean and demolished/refurbished to make warehouses and area for livestock. I would also think that as long as the space between the mongol empire and the sea is not taken by a major faction or covered in fallout it would be a natural expanding point as a major settlement there would be almost natural(however this would probably expand our territory far enough to warrent a population increase so i suppose admin would want us to do this during the game(which is still a good move as it allows us to get more slaves as well as troops if we play our cards right.)) As for the farmers having settlements i would think they are largly migratory moving from place to place with their livestock setting up camp to harvest the crops planted last season before moving on. Not to say there arent traditional grain, rice or silk based stationary farmers but those would be based around larger settlements/ at points where there is demand for such things on mass. Mining settlements would be a thing as mineral extraction(coal, copper, molybdenum, fluorspar, tin, tungsten, some iron however that isnt a booming industry considering its abundance in the areas around, and gold(oil is also prevalent) is mongolia's biggest export industry at around %80 of all exports and along with agriculture and textiles one of the most profitable industries.
As for why if this khan was basicly Genghis 2.0 he would either be a smart man or listen to some very smart advisors although i would put my hat in with the first as Genghis Khan was known as a clever man who would seek knowlage from holymen of almost every sect around. And while he might be a brutal expansionist i dont think we should discount that fact.
As for who is the mod i have no preferance as i am mostly in the strategy discussion and since you were here before i was i would be in full support of electing you Khan as it were.
(edit:Sorry if thats a lot and isnt very coherant somtimes i dont get my point across very well over text.)
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Post by Admin on Oct 18, 2014 18:07:00 GMT
I think I'll make both of you mods for now So either of you can make new threads in the Khan board.
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Post by dratsabasti on Oct 25, 2014 5:07:09 GMT
I think the first couple of raids should be small to gather response times from Minervas military, with the aim to build this to larger rapid raids of as many town and settlements as possible in a sort space of time.
The first raids will have to be loud and confusing (for the target population) enough for the call for help to go out. a scout team or single scout will be left in a hidden and distant observation post (nothing more than a fox hole on a hill side, preferably less (no evidence)), to observe Minervas response. This raid should consist of no more than 25 raiders.
these raids will give approximate deadlines for the length of the larger raids.
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