Post by Admin on Nov 19, 2014 23:04:20 GMT
Hey all,
So I want to make this game the best and most fun it can be. But I obviously don't have a ton of time to provide tons of details in every one of the posts (I've practically had people wanting me to draw on a map exactly where patrols walk, or the time when each person in the town goes to the bathroom), and have in general gone for more vague level of detail, allowing you guys to come up with the details and really build the story and world. Because there are a lot more of you with more time thinking about it. Already, each of your factions is way cooler and more detailed then they would ever have been if I hadn't started this game.
That said, I want to include some more detail into the gameplay. The easiest way for me to do this would be to compile a list of possible "random events" that could occur during any one of your weekly actions. Then, each turn I'll use a random number generator to choose which "random event" happens to you that turn.
Some examples/ideas I have already:
1. A small raider group attacks you.
2. You find a cache of supplies.
3. Sickness.
4. Bad weather.
5. Unrest in your group/mutiny.
6. You get a false report.
7. You get a lucky really detailed report.
etc.
The idea is that each of these is vague enough that I can make it apply to whatever action you've planned for the week, but it still adds an element of chance and an extra level of detail that I otherwise wouldn't plan.
We could even make up several different lists: a scouting list, a battle list, etc, with action specific events and outcomes.
Basically, if you guys help me come up with these lists, I'll use them with a random number generator when appropriate to spice up the game.
So give me your ideas!
So I want to make this game the best and most fun it can be. But I obviously don't have a ton of time to provide tons of details in every one of the posts (I've practically had people wanting me to draw on a map exactly where patrols walk, or the time when each person in the town goes to the bathroom), and have in general gone for more vague level of detail, allowing you guys to come up with the details and really build the story and world. Because there are a lot more of you with more time thinking about it. Already, each of your factions is way cooler and more detailed then they would ever have been if I hadn't started this game.
That said, I want to include some more detail into the gameplay. The easiest way for me to do this would be to compile a list of possible "random events" that could occur during any one of your weekly actions. Then, each turn I'll use a random number generator to choose which "random event" happens to you that turn.
Some examples/ideas I have already:
1. A small raider group attacks you.
2. You find a cache of supplies.
3. Sickness.
4. Bad weather.
5. Unrest in your group/mutiny.
6. You get a false report.
7. You get a lucky really detailed report.
etc.
The idea is that each of these is vague enough that I can make it apply to whatever action you've planned for the week, but it still adds an element of chance and an extra level of detail that I otherwise wouldn't plan.
We could even make up several different lists: a scouting list, a battle list, etc, with action specific events and outcomes.
Basically, if you guys help me come up with these lists, I'll use them with a random number generator when appropriate to spice up the game.
So give me your ideas!