Lirik
Faction 4
Posts: 108
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Post by Lirik on Nov 4, 2014 6:16:42 GMT
Well, as soon as some misunderstanding might appear: 1) We already have 2 big tribes and 1-2 more will be enough, in my opinion. So soulreaper6199 and dwergar if you want to create something new we should delete tribe living on the shore. Or some one wants to describe it in more details? 2) I think that purpose of such tribe description is to make Turkmen more interesting. We are to coordinate our actions and plans anyway. 3) Also you may describe something else. Order of Pure Sisters, faction history etc.
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Post by Adriano The Fabulous Fennec on Nov 4, 2014 9:11:52 GMT
Well, as soon as some misunderstanding might appear: 1) We already have 2 big tribes and 1-2 more will be enough, in my opinion. So soulreaper6199 and dwergar if you want to create something new we should delete tribe living on the shore. Or some one wants to describe it in more details? 2) I think that purpose of such tribe description is to make Turkmen more interesting. We are to coordinate our actions and plans anyway. 3) Also you may describe something else. Order of Pure Sisters, faction history etc. Oh, oh, oh, oh, then I think I'm going to describe the Order of Pure Sisters !
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Post by Adriano The Fabulous Fennec on Nov 4, 2014 17:31:35 GMT
I really love the idea of an aquatic tribe of Turkmen, and I don't want it to be deleted.
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Post by dwergar on Nov 5, 2014 21:14:09 GMT
Name of settlement: Heidary
Number of citizens: About 500 people.
Location: Northwest from former city Mashhad, Iran - pre-War bunker. Week-long trip from Asgabat.
Structure: Chief, head of the tribe, makes general decisions that affects whole tribe. Most of them are former scavenger/engineer chiefs. Scavengers (War) chief - rules warriors of tribe, which are proficient at scavenging and marksmanship (Because they have got plenty of ammo in comparison to other tribes). Master of engineers - It's the one most important man in settlement, who controls all mechanical production and condition of bunker. Trade (And diplomat) chief - controls outer contacts of tribe, and often argues with mechanics about goods to be producted by them. Mother's chief - usually a woman, who decide who will teach the kids, will raise them, who will help the next mother giving born, but also who will marry who and how many births are allowed.
Nutrition: Mainly bought food of any possible sort.
Energy: Century-old windmills that they are running do provide minimum of energy they need... At best.
Personalities: Farhad al-Mutanabbi, head chief of the tribe, former master of engineers, 47 years old. Masud al-Mutanabbi, scavengers chief, 44 years old. Brother of Farhad. Munir Attaran, master of engineers, 39 years old. Navid Monsor, trade chief, 55 years old. Mitra Attaran, mother's chief, 62 years old. Mother of Munir, widow of former head chief Majid Attaran.
Tribe specifics: Tribe originated during War from refugees who went countryside from Mashhad. As it originally formed from citizens, they're not proficient at agriculture. They have settled at the construction site, in unfinished bunker - as it provided some defence from radiation and other post-War threats. However, it lacks energy - they got a very little surplus as almost all goes on pumps to prevent flood.
Refugee stream originally had in itself a number of mechanics and engineers, and some of them went there. So, main good that they are exchanging for food and fuel - simple and not mechanical devices and weapons; Sometimes they do trade renovated pre-War machinery, but there are not much customers for that kind of product. Settlement is rather well fortified; Most advanced of renovated heavy weapons (Some heavy machineguns and a mortar or two) placed there combined with some armor at it's last stop makes attacks too dangerous to perform without total superiority.
Goals in this conflict: Tribe members are affected by radiation despite genemodification, so they do need medicine. Also, they are going to find new shelter, as their bunker slowly degrades - or they could, if Fortune smiles at them, get enough materials and stabile energy supply to stop this process.
Tribe can field slightly more than hundred and half of warriors. Any of them uses melee weapon of choise (Usully sort of knife or short sword/axe) and shotgun, along with turkits and other utilities. More proficient scavengers wield pre-War firearms or remakes of them (If weapon destroyed, but barrel remained in good condition - it's possible to reuse it in another rifle) instead of mech's-produced shotgun. Just "in case", on bigger operations some of the best shooters can be issued with anti-material rifles (Made from scavenged high caliber MGs, usually). Also, they are rather well-provided with explosives (Even got replicas of stielhandgranate) and it's possible to field artillery (Usually primitive mortars for one-time use). All those men are controlled by the scavengers chief.
There are about twenty merchants, headed by Monsor. They are responsible for trade (Obviously) - when do tribe trade, which goods they trade, which route caravan will go and when - that kind of things. Yep, sometimes tribe launch caravans, usully under heavy guard of scavengers - more then half of hundred guards were deployed on this task on most dangerous trips (This, combined with it's good supply of firearms, saves it from most rob attempts). For actual move of goods they do use camels, adapted to this environment during some of scientific experiments. They do own a small herd of them, about two or three dozens, and, honestly, more than half of so-called "merchants" are actually men responsible for keeping this herd in good condition.
Currently Munir rules over three dozens of engineers of any skill noticeable; Some of them had just started their education in this profession, some are masters that do work over most difficult tasks, such as reviving broken windmill as fast as possible, or using barrel of badly damaged MG to create a pretty accurate rifle, but most of them really middle ground, making goods (simple devices, melee weapons, crude firearms, ammo...) for sale most of the time.
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Post by Adriano The Fabulous Fennec on Nov 7, 2014 12:49:24 GMT
The Order of the Pure Sisters : A guide to our Order for the Newcomers First Chapter : History
The apparition of the Order is due to a question the Turkmen had about sterile women : what could they do with them ? Indeed, we can see that in the early years of the turkmen history, a lot of people were dying and the only way to compensate it was to give birth to a lot of children. Every woman had the duty to give birth at least to two children. But some women appeared to be sterile. Turkmen used as a solution the past examples : in the pre-war societies, women who did not have children had jobs and a working life very full. They were doing services for the society that men couldn't do (because they did not want or because they were not enough). As those sterile women had no value for the tribes, they were sent into the desert by groups of two, carrying messages to other tribes so if one girl died, the other could make her way to the tribe and deliver the message. It was a way to get rid of those useless women and a way to make them work for the Turkmen society.
With time, they acquired knowledge to survive in the desert and helped to create the famous turkit. As they were also used to spy enemy tribes forces, they get to learn how to be silent and how to become a good spy. Little by little though, they decided to stop being part of one tribe (as they were sometimes captured and tortured) and to make one big community : the Order was born. They choose an old pre-war bunker to make it their own shelter where to live, and called it The Chapterhouse. They started to work for all tribes in exchange of food, refined materials and members (always sterile women). Finally, males joined their rank in order to retire from the tribe common life and to teach those ladies how to handle a knife properly. Some males also joined their rank to provide, hum, specific services for a hundred of lone girls (if you know what I mean).
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Post by Adriano The Fabulous Fennec on Nov 22, 2014 17:54:40 GMT
The Order of the Pure Sisters : A guide to our Order for the Newcomers Second Chapter : Hierarchy
As all the Newcomers should know, the Order of the Pure Sisters is a little tribe of approximately 200 people, separated in that way: For men : - Teachers - Entertainers For women : - Newcomer, not yet member of the Order - Pure Acolyte, the first grade, designate the trainees under a Pure Mother direction - Pure Sister, grade acquired when the Acolyte is left to her own direction - Pure Mother, grade acquired when the Sister trains her first recruit - Pure Grandmother, higher grade, they are only three of it, they're the head chiefs of the Order, forming the Chapter (head council)
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