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Post by Admin on Nov 21, 2014 19:47:24 GMT
They might go for that. I'll draft up a nice sounding proposal to them And I'll send it along with a "look we already arrived at and fixed up one of your bases" notification in their official weekly prompt
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Post by sebastiangrey on Nov 21, 2014 22:20:13 GMT
Makes sense to me. I'd also start producing some Marauder-types and moving them to the green zone, have them show up in small groups around the Russian force. And a softly worded letter to the Russian diplomat. Strongly worded as in "Please leave our territory. We're asking nicely.". If that doesn't work... drop the f***ing hammer. Use our air power to shock and awe them as hard as we possibly can. Doesn't matter if we can't keep that kinda bombardment up, or even ever replicate it, the first impression is always the one that sticks.
Insofar as the show of force for the Turkmen, however, I'm not sure that we should go as overt as suggested. I'm a bit biased, but when I was downrange, I figured out really quickly that threatening tribal elders did nothing but piss them off. When I took over the interviews, things always went a lot smoother because I didn't bother yelling or swearing or bringing in a lot of soldiers to the household, so when I said "If X happens then we will do Y" they took it as gospel truth. Just a thought.
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Post by sebastiangrey on Nov 21, 2014 22:20:48 GMT
Oops. May have been a little late there.
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Post by Admin on Nov 21, 2014 22:26:40 GMT
Can you define Marauder for me?
And Nick has been the "bad cop", I'm going to officially be the "good cop" and tell them like it is like you suggest.
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Post by sebastiangrey on Nov 21, 2014 23:03:36 GMT
The light dune buggy machine gun vehicle I mentioned a while back. So if Nick's the bad cop, and you're the good cop, what does that make me? Other than the waylayer of Pure Sisters? XP
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Post by Admin on Nov 21, 2014 23:31:33 GMT
You can be the cop who actually knows how to do police work. I'll look for it. I think I recall.
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Post by demonnick on Nov 22, 2014 2:27:46 GMT
We definitely have time for a more overt play with the Turkmen if they back off from our currently friendly stance... no need as it currently stands... and yeah, could we send that note to the russians on a big big air dropped pallet of food and cookies or something satisfy my passive aggressive and if they don't take the hint then I wanna see what Sebastian has ready to throw at them
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Post by sebastiangrey on Nov 22, 2014 3:31:45 GMT
Ideally? Nerve gas. But I get the feeling that won't fly this early in the game, so I'm thinking lots and lots of napalm. And explosives. And shrapnel. And screaming. Mostly napalm, though. I'd have an idea of how they're moving, and the element size, but I've got this concept of two bombs up and down the length of the longest side of whatever formation they're moving in, followed by three bombs off to the other side... just enough for the enemy to turn and run right into our kill zone. Followed by napalming everything. While, hopefully, leaving enough survivors to babble incoherently to the enemy's C3 node.
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Post by demonnick on Nov 22, 2014 19:23:28 GMT
Wow... yeah, I don't think nerve gas at this stage... Oculus totally has some in its secrety sly reserves... but they'll have to play conventionally for a bit. So... do we give them a letter/radio and at least try and talk them into backing off? Or do we just waste em.
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Post by Admin on Nov 22, 2014 20:03:17 GMT
It would be really bad form in running the game to totally waste them. Plus, they have pretty good defenses and stuff. The drone we send in with the message may get shot down. But the message will still get across. It couldh ave dropped a bomb instead.
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Post by sebastiangrey on Nov 23, 2014 0:16:19 GMT
Yup. There's very little I won't do to other soldiers... live by the sword, die by the sword, and all that. I don't begrudge them for their underhanded tactics either. That being said, I'm very against using the usual sort of overwhelming force against areas with civilians by any side. I've gotten into more than one argument that essentially ended with me going "It's just not right [insert authority figure here]!" for my refusal to acquiesce to using what I considered excessive force when civilians were nearby.
That being said, we give them the chance to back off, and if they disagree, we waste the ones inside our borders. Until the war gets really hairy, I'd prefer to avoid striking inside enemy territory, just as a matter of course. It makes us look like the good guys, and when we do go all out, it'll make it that much more surprising.
Also, if something ever needs to go an unexpected way for gameplay purposes, I'm sure I can figure out a way to justify it somehow. I'm not in it to win, just to have fun.
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Post by sebastiangrey on Nov 25, 2014 2:34:52 GMT
My vote is to move the current Marauders into position near the NRF area. Have them move around, pop up to be seen for a bit, then back down to scamper out of sight. Just to show we got the muscle to back up our pretty threats.
By the way, that candy comment made me do a spit-take.
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Post by Admin on Nov 25, 2014 19:47:24 GMT
Hey how heavy is belieavable for the dropped packages? Were they drone or airplane delivered, etc. Russians want to know all the details they can.
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Post by sebastiangrey on Nov 25, 2014 22:35:52 GMT
The C-130H has about 40,000 pounds of payload, so I would say a pretty big package... heavy drop, roughly 10 tons each. Beyond that, I'd go for airplane. Show them we're not afraid of losing our assets.
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Post by sebastiangrey on Nov 28, 2014 16:45:00 GMT
So how do we want to play these communications from the Turkmen and the NRF? I have no problem ad-libbing, but I'd like to know how you guys want to handle it.
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