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Post by deltav on Dec 8, 2014 0:17:53 GMT
According to the specifications, we can set them up to 4km away, although 2km would be better. I was thinking of a more separated, staggered pattern, with one mortar/crew per pit, so a direct hit on one wouldn't destroy others. I was also thinking along the lines of a fairly narrow, steep-sided pit with a bermed lip that would require a direct hit, rather than allowing splash damage to destroy the mortar.
We can expect Minerva to have projectile-tracking radar that will pinpoint our locations for interdiction and counter-fire. I'm counting on sheer numbers to allow at least some rounds through. That, by the way, is another reason I chose the 82mm mortars over the 102's. You can literally hold an 82mm round in each hand, and a good crew can put out one round every two seconds or so. You can't do it for very long because the tube will heat too much, but even an AI with fast-cycling lasers would have trouble with that many targets.
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Dazim
Faction 2
Posts: 67
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Post by Dazim on Dec 7, 2014 21:49:35 GMT
Sorry i did post this earlier there have been some complications to my life recently as my other tardines can attest.
OK so we split up the tribes in this manner. the women and elderly are left in the care of a unit of 40 of our fighting women who will ensure their safety and that the 500 soilders comply. 25% of their livestock and trading goods are split up amoung our tribes that sent soilders to the way effort. as for the children the most gifted will be sent away for training in areas that require gifted people and the rest up to 25%( to the tune of if 5% of them were gifted another 20% would be chosen 10-15 ect(youngest first)) of the children will be sent to live with tribes that will promise to look after them as one of their own any tribe that breaks this promise will have its leaders punished in some way(whipped, flaying whatever floats the boat of the khan)
The soilders will be offered a chance to join the army or become a slave, if there are no soilder recruits from a tribe the entire trib will become slaves(and we make sure they know this) any that join the army will get split up amounst the ranks so that no big group of them is in the same unit.
Once that is done the army will be sent to several towns along the border of minerva in the guise of them returning home every effort will be made to ensure this looks like the real thing.
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Post by thatevilwolf on Dec 7, 2014 21:36:48 GMT
That is actually true. I didn't think about that part till now, and if the walls are set up like that it may be a pain to get through them.. Mortar pits on the front line sounds like a good idea. Although we may need to set them up after we've given the defences a nice beating or else setting them up could be fatal to say the least. Will we be going by a straight line/trench idea or using separate pits spaced apart a distance with a set amount of men and mortars per pit?
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Post by deltav on Dec 7, 2014 20:41:42 GMT
That's actually more possible with mortars than with field guns. A field gun's flatter trajectory would land it's shells much further back behind the walls, missing the defenders completely.
They would do a better job of reducing or breaching the walls, however. If we use Arkjut for a template, the walls are wider at the bottom, and mortars will have a harder time knocking them down. What I was hoping we could do is to reduce the defenders on a section and roll drums of ANFO against the base of the wall.
Another reason I opted for mortars is that they would be much easier to dig in and protect from counterattack.
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rat
Faction 1
Posts: 839
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Post by rat on Dec 7, 2014 6:01:46 GMT
Спасибо! Пожалуйста, закинь текст письмом мне и Адриано, если не сложно. Мне сейчас скопировать текст проблема, буфер обмена отвалился. Есть, оказывается, такая проблема у Андроида.
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rat
Faction 1
Posts: 839
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Post by rat on Dec 7, 2014 5:41:19 GMT
Верстаем судостроительную программу на период от закрытия навигации этого года до закрытия навигации следующего года. 1 т/х типа "Москва" 1 т/х типа "Ом" 1 сухогруз грузоподъемностью 150 тонн 7 плашкоутов типа "Восток" 1 т/х типа "Ярославец" Затраты: 24 двигателя мощностью 115 л.с., 850 тонн металла, ориентировочно 8 месяцев работы верфи. При планируемом уровне производства двигателей за год на судостроение будет не более 12 штук, то есть программу придется урезать вдвое: 1 плашкоут вместо 7. Что сократит требуемое количество металла до 550 тонн, время работы верфи до 5 месяцев. Самым проблемным местом становится металл. Нужно организовывать ресайлинг судов из самарского порта, даже если они имеют слегка повышенный радиационный фон. Если сумеем из них тонн 250 на "Москву" и "Ом" напилить, то дополнительные 25 тонн металла в месяц наша промышленность и торговля осилят. По людям. На новые суда потребуется 34 человека, на старые 10 человек, и 2 на плашкоут, который сейчас строится. Направлено в школу 20 человек, нужно еще 30. Школа тыла нуждается в расширении.
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Post by Amberlight on Dec 7, 2014 4:09:19 GMT
Поправил.
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rat
Faction 1
Posts: 839
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Post by rat on Dec 7, 2014 3:57:07 GMT
Краулер это гусеничный транспортер ГТ-СМ, он же ГАЗ-71, цена 1000000 труддов. ГАЗ-66, он же "Шишига", это колесный грузовик повышенной проходимости, цена 1300000 трудд.
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Post by sebastiangrey on Dec 7, 2014 2:41:45 GMT
Basically, I'd like some sort of idea where the Rushkies have military bases, airfields, and major force distribution. And how quickly we can get bombers out there. Have
I'd also like an assault team to preform a capture/kill operation on the Russian delegation in our town, with emphasis on the capture portion of the operation.
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Post by sebastiangrey on Dec 7, 2014 2:41:33 GMT
(Basically, I'd like some sort of idea where the Rushkies have military bases, airfields, and major force distribution. And how quickly we can get bombers out there.)
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Post by sebastiangrey on Dec 7, 2014 2:27:17 GMT
In that case, then;
"You've all seen the intelligence summaries from my division. You've seen the diplomatic feelers we've put out. You know my suggestion. War. Bloodshed. Death. The worst fear, and the dearest wish, of any soldier who stands for a cause greater than himself. We fear, because innocents will die. We fear, for the brothers we will consign to the grave. We fear, because we know that our lives become forfeit.
But we wish for war, a just war, too. We wish, because it allows us to right wrongs. We wish, because it lets us off the leash, lets us protect those who cannot protect themselves. We wish, because some people understand nothing but force, and that is the only language we speak.
There's no argument over the choice between peace and war; but we do no always have that choice. Is life so dear, and peace so sweet, that they are worth the price of chains and slavery? Are we willing to step aside, stand by, and let our enemy burn everything we have worked so hard to create to the ground? Is that we stand for? Have we become so complacent in our ivory towers that we stand unwilling to do what we know in our hearts is right and necessary simply because we're afraid of dirtying our hands?! Is this the Minervan ideal? You will find none- none!- who have fought harder than I for peace, because I understand firsthand the horrors of war.
But I say to you, with every ounce of honesty and urgency in my soul- peace with the Russians are impossible. We can see the storm building, just beyond our fair shores... we can meet that storm now, far from our home, push the storm into their home, their lands, their shores, or wait for it to land on ours. To me, the answer is clear."
Ahmed Singh, Address to the Minervan Government
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Post by thatevilwolf on Dec 7, 2014 0:10:08 GMT
I was just thinking because if we can, although I doubt we can do so 100% successfully, destroy all defence systems within the area we're assaulting from. We could launch a barrage over the walls to make all footman defences set up behind run to cover, giving our Hashashin an easy time cleaving through a lot of them, especially if they all scatter and take cover in groups of 2 or 3, or they go to ground alone. And with the dust created from both the destruction of the wall and artillery barrage, we could have the upper hand of getting in and getting a foothold inside the walls of Minerva.
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Post by deltav on Dec 6, 2014 20:06:40 GMT
Another "Diplomatic" exchange.
Amberlight Global Moderator *****
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Posts: 229Male
11 hours ago QuoteMessage Options I will have a team in our HQ look into finding a better route for you. Why are you interested in fighting bandits? Do you want to use them as target practice? deltav Faction 5
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3 minutes ago QuoteMessage Options We have three reasons for fighting bandits. One is revenge for our villagers along our northern coast who have been subjected to attacks from boatloads of these vermin. We would call the "Pirates", but they fear and avoid our sailors, attacking and killing only women and children.
Another is to remove them before the become an annoyance. No bandits means no harassing attacks on our convoy.
And finally, it's just fun.
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Post by deltav on Dec 6, 2014 19:23:33 GMT
Because of the rough, uncertain roads, and the possibility that we may have to walk/climb the last 10 kilometers, the biggest thing we're bringing is a 2B 14 Podnos-style 82mm mortar. On the brighter side, we should have around 240 of them. They're lightweight (42kg each) and break into three man-portable sections. The shells weigh only 3kg each, so our warriors could easily carry one or two with the rest of their load, allowing us to lay down a fairly heavy fire pattern. They have a 4km range, which is plenty in mountainous terrain where the effective artillery range is often less than 2km. Their main function would be minefield clearing, bunker/autoturret destruction, and suppression of enemy return fire.
At one point , I toyed with the idea of having our engineers build a couple of ANFO-drum throwing trebuchets out of local trees just for the symbolic nature of it, but trees are heavy, and trebuchets easy to damage.
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Post by Amberlight on Dec 6, 2014 18:19:52 GMT
1. Wood and particle board. Wood - 1/kg, particle board 0,5/kg. No more than 50 tons per week. 2. GAZ-71 crawler - 1000000. GAZ-66 truck - 1300000. No more than one per week. 3. Kalashnikov Machine gun - 9000. Tripod for it - 7000. Ammo - 8 per round. PTRD - 18000. 80 per round. 4. Weapon training - 200 per week per person. For now up to 50 people can be trained at the same time. 5. Geological exploration, later - artesian well drilling. 6. Wind-powered water pumps. 100000 per 4 HP pump. Installation work not included. 7. Water pipes. 75 per 1 meter pf 1/2" tube. 15000 per meter of 21" tube. 8. Radioactive contamination exploration. Finding radiation-clean areas. 9. Fertile soil and fertilizers. 10. Raw cotton and cotton thread. Raw - 36/kg. Thread - 120/kg. Demand - several tons per year. 11. Electronics. Priced individually. 12. Pre-Cataclysm tech and science literature. Priced individually. 13. Magnetic materials. 200/kg. Demand - several tons per year. 14. Computer specialist training. 15. Selecting and transporting contract workers from Temples to Fenek-Port - 200 per worker. Demand - 30 per week. 16. Iron and copper from Temples. Iron - 100/kg. Copper - 450/kg. Demand - up to 1 ton of iron and 100 kg of copper per week. 17. Vehicle specialists (drivers and mechanics) training - 1000 for 1 month course per person. Up to 40 people per month.
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