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Post by Amberlight on Dec 9, 2014 6:40:53 GMT
1.С разработкой всё по плану, но из-за небольшого пожара мы потеряли треть полученных запасов метанола. 2. Дэт это пропустил. Напомню ему. 3. Механика и парашюты не повреждены. Компьютер полностью сгорел. 4,6. Спрошу 5. Мы ещё не добрались до Самары, описание монстров сильно невнятное, экспедицию ещё не нашли. Запросил информацию о местных и о дорогах. 7. Парашюты работают как надо, если мы не будем требовать особо хитровывернутых фигур высшего пилотажа, то должны научиться. 8. Рейдеров изучили, про преступников ни слова, спрошу. 9. Дэн запросил уточнение по поводу её цели.
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Post by Amberlight on Dec 9, 2014 6:35:31 GMT
If research goes as planned we should be able to start building proper production lines now. Confirm. We had only miniscule amounts of chemicals in the lab - not much to burn anyways.
The goal of conditioning the prisoners is to make them look like they were conditioned by Minerva to have a strong repulsion to giving away any Minerva-related information thus preventing them from spilling out any information if captured.
We don't need the actual info about the raiders. It'll just be a "+10 to success probability" in our further operations.
The moment search team contacts the locals the HQ requests a detailed description of them - where do they live, what kind of economy they have, so on (we are interested in integrating new settlements into our faction). Same goes for attackers. Search party also examines the highway and railroad the same way as initial expedition was instructed, albeit not so thoroughly. Can we use those roads and how much repair would they require?
What about our ranger teams - one that was coming back from Aral shores and the other that was looking for the tracks of Minervan vehicles?
How thoroughly did the computer from crates self-destructed? Even a charred electronic board can give us a hint on how advanced Minervan tech is. Were we able to recover the battery? If the system was fried by an electric spike we can still deduce some information from the looks of it. Were we able to learn to control parachutes? We have an idea of using them as blueprints for paragliders or something similar.
We are gathering the information about Minervan vehicles to create a training course for our soldiers so they will be more effective against those machines. Did we succeeded in that or will we learn if we got any bonus in fights with your jeeps only when we actually encounter them in combat?
Can you give us an estimated construction time for our new buildings? 1 - cement factory. 2 - expanding engine workshop.
Did we find any non-raider criminals?
About our research of jamming - it will be a soft blanket of cloth and copper mesh and a white noise generator that can be used to cover captured Minervan tech and block it's long-range signals thus preventing tracking of it's location.
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rat
Faction 1
Posts: 839
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Post by rat on Dec 9, 2014 5:33:59 GMT
Черт, мне проще перейти через Гималаи, чем через языковой барьер. Янтарь, то что я не понял в ответе Дэна или отсутствует: 1. Что с производством толуола? Если с исследованием топлива "все хорошо", то оно этим ходом было закончено, включая разработку технологии производства его, это так? То есть мы можем начинать строить фабрику или мастерскую по его изготовлению следующим ходом. 2. Что с группами глубокой разведки южного разведпункта? Одна возвращалась от Арала западнее известных поселений Минервы, другая искала след колонны броневиков Минервы ведущий к их базе. 3. Компьютер это материнская плата, сам процессор, устройства оперативной и постоянной памяти, устройства вывода (в данном случае управления питанием сервомоторов), устройства ввода (камера для распознавания участка местности или навигационная система, датчики ускорения, скорости, угловых координат или угловых ускорений). Теоретически это все может быть выполнено на одном кристалле в виде сверхнавороченной матрицы видеокамеры, :-) но практически так никто не делает. Значит в случае самоуничтожения компьютера что-то из составных частей компьютера, а так же источник электроэнергии для всей системы, сервоприводы, проводники и редукторы, лебедки для строп парашюта могли уцелеть. Для нас сейчас даже обломок печатной платы важен, в качестве примера технологии. 4. Мы собираем информацию о броневиках Минервы для тренировки своих войск. Пусть Дэн решит, что там с постройкой тренажера для стрельбы по движущимся броневикам и насколько вообще удачный учебный курс у нас получился, насколько лучше наши войска будут сражаться с броневиками Минервы благодаря ему. 5. Значит, лемурийцы. Игра становится интересней. Что с разведкой местности и железной дороги до Самары? Какое у них состояние, насколько сложный ремонт требуется железной дороге, чтобы мы могли начать ею пользоваться? Что за монстры засели в Самаре, какие силы потребуются чтобы выбить их с территории самарского порта? Сколько заложников мы спасли из Самары? 6. Мы очень рады, что строительство идет хорошо, но пусть Дэн даст оценку времени до его завершения или процент выполнения. У нас строится два объекта: цементный завод и расширение мастерской по производству двигателей 115 л.с.. Можно предложить Дэну на утверждение информацию о темпах строительства от Ридгара. 7. Что с исследованием парашюта, наши исследователи научились задавать ему нужную траекторию спуска: левую спираль, правую спираль, прямой пологий спуск, прямой крутой спуск? 8. Что с детальным изучением банд рейдеров, чьи лагеря на территории Минервы мы наблюдаем? Преступников из самих поселений удалось обнаружить? 9. Что с психологической подготовкой пленного? Для Дэна: мягкий экран и искровой генератор белого шума под ним будут использоваться для накрывания захваченной техники Минервы, чтобы лишить ее дальней связи.
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Post by sebastiangrey on Dec 9, 2014 3:17:08 GMT
Wow, these guys are waaaay more into it than I am. Hats off to the Russians, that's pretty f***in awesome.
Honestly, the biggest target would be the Center of Textiles and Food Industries. It's the crossroads of two roads... and we can put the pressure on the enemy's supply lines. If we have any airborne vehicles left over after the saturation bombing of the enemy's center for food distribution, we should put them on an attack on the industrial center.
Also, Oculus/Aegis teams should probably start sneaking over the Russian border to the industrial center for sabotage, and the capitol for propaganda/psychological operations. Just to tie up the bad guys for a bit.
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Post by Admin on Dec 9, 2014 3:09:42 GMT
Nah I'm just messing with ya  Besides, a big part of the game is you factions' assumptions about Minerva and how strong they are 
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Post by Admin on Dec 9, 2014 3:08:52 GMT
Russians:
Copied from their thread: "Diplomacy: An embassy is sent to Minerva. It consists of 5 diplomats and a honorguard team. 2 crawlers are used for transportation. The honorguard is made up of military school trainees, each at least 190sm high, in decorated uniforms and armed with AK-74. The embassy follows the route mapped by the recon team that had a container dropped on it's camp. On Minervan territory they openly move to the town for negotiations. If they encounter a Minervan military unit they would follow their instructions regarding the route. Should Minerva strictly deny passage to an armed unit the second crawler with the guard will be sent back home. "
I'm saying you let them in/escort them in. They want all sorts of military details that they might see on the Marauders, APCs, soldiers, etc. Basically anything they could see just be observing or from their spies in the area watching your actions.
Your spies and drones also report that they are arming up their border, appears mostly defensive. Your spies report that the Russians are building and practicing with anti-tank rounds.
You don't really hear much from anyone else at the moment.
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Post by Admin on Dec 9, 2014 3:05:05 GMT
Your research does indeed go well. But, a small fire breaks out, wiping out 30% of your methanol you've been storing up. Is there anything specific you're looking for in the crate mechanics? Because it's just a servo motor with a self-destructed computer, and a parachute. You can use the parachutes if you want, they aren't broken. Hehe, ok, you keep researching blocking frequencies.  Let me know what you come up with, and how you are imagining it would affect the game. Construction goes fine. For army stuff, is that basically a defensive border between those two rivers? If so, no problem. Your nearby scouts don't find any soldiers or anything encroaching on your territory. Intelligence: This first part, are you talking about brainwashing/conditioning on of your prisoners from the town to hate Minerva? Do you want me to make up all the information about the raiders? For now, I'm just fine saying you succeed at what you're doing. The same with the Minerva vehicles. I don't have all of those details  But I am fine with your guys basically noticing all of that. Which of that information do you REALLY need from me, and I'll focus on coming up with that. The vehicles you see are basically lightly armored jeeps with big ol machine guns on them (i don't know the caliber, but pretty big.). The bullet casings are different from any type you have seen before, larger, modified to hit harder and go farther than you'd expect from that type of mounted machine gun. Their main strengths are great mobility and speed. They are lightly armored. Sea Expedition goes well. Scow finished, starting building barges. Bullet production: You make 150 rounds this week. Diplomacy: you are allowed and escorted to the town. Begin more talks. Hopefully Sebastien and Nick can help if not I'll step in more. Basically, Sebastien is talking tough, and I'm pushing for a peaceful solution. Your search and rescue team looking for the lost team makes contact with some locals. The stalker team passed thru there. They'd tried to warn them about the dangers of the main city (final destination town? I forget it's name). They sound like vague, mythological rumors (monsters, death clouds, etc), but under the circumstances you worry that there might be more to it. Leaving those locals, your group continues. They spot some hostiles, engage in brief fire with them, but they quickly retreat. Your team continues on very cautiously and slower, sensing and seeing evidence of being followed by hostiles.
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Post by thatevilwolf on Dec 9, 2014 2:46:03 GMT
THAT DOESN'T MAKE ME FEEL ANY MORE CONFIDANT IN MY ASSUMPTIONS ADMIN!
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Post by Admin on Dec 9, 2014 2:09:08 GMT
K, try to draw a map or at least indicate to me how many miles/kilometers a day/week you think you'll go. Today I'll just say you spent last week getting ready and just leaving the border of your area, towards the top of the Caspian. Your nasties are well prepared. Let me know when they are built. Keep communicating with Turkmen. Try to let me know visually on a map or so where these traps and buildings are and stuff 
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Post by Admin on Dec 9, 2014 1:57:12 GMT
Ok, this all goes well, no major problems with assimilating these tribes, people, resources as you wish. And then the reshuffling of your army to your villages near the border has no problems. A little hint, just to help with the game and to make it more fun. Minerva is mostly distracted by the Russians right now (hopefully you're talking to them about diplomacy trade stuff). I know you guys want to be good planners and scout and stuff, but there is something to be said for the element of surprise via Mongol Horde invasion, before they start paying to close attention to you and send a fancy helicopter/drone bomber your way. Just food for thought 
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Post by Admin on Dec 9, 2014 1:44:58 GMT
All I will say is...MUAHAHAAH! Oh, and this is great planning and discussion 
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Post by Admin on Dec 9, 2014 1:42:45 GMT
Ok, here is a map they made for themselves showing some basic things. For some of the other things you want, we can just assume you have a pretty good idea where they are. Tell me you want to target them and I'll assume you can.  I don't have time to be fancy in character, but the Oculus head puts forth a plan that emphasizes diplomacy, that we should never take a violence first approach, that that sort of approach caused our current situation by creating enemies that attacked us. They also strongly imply that Aegis is too weak to do the job successfully anyways, after their recent losses. Especially because we dont' have a ton in the way of airpower anyways. Mostly drones, some helicopters, maybe a couple planes. Minerva hasn't had a need for an air force beyond helicopters and drones mostly. Glaucus head is all worried and stuff, and take a middle road. They allow you to prepare attacks and stuff, but won't allow us to shoot first, basically. They're scared and want to try peace first. But, they do allow you to prepare everything necessary in case the Russians turn violent. Some things you do notice is that there isn't a ton in the way of anti-aircraft, but that they are fortifying their border a bit. I'll post what goes down in the official thread in a bit. For the moment I'm going to assume you don't do anything hasty. The Minervan Council wants to try diplomacy first. But prepare your battle plans 
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Post by thatevilwolf on Dec 8, 2014 12:46:40 GMT
Nothing like poisons, if the suits that Minerva use are anything to go by, they're likely using an air-filtering tech. On second thoughts. If the suits are anything like Tactical Dreadnought suits I've seen. 1: Fire is going to do pretty much nothing more than activate a coolant to the pilot or extinguish it all together.. And 2: We're going to need more ammo.
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Post by deltav on Dec 8, 2014 6:59:02 GMT
We're probably going to need to use the mortars to do most of the work of destroying the defenses. Our Rocket Propelled Grenade launchers fire much more slowly, and expose the gunners to direct fire. If we dug/constructed the pits as part of a larger preparation process and then covered them with tarps so we could set the mortars in place without being seen, we could completely prepare before unmasking and firing.
Yes, there are several types of specialty ammunition. You're probably thinking of white phosphorus for fire-causing shells. I'd hesitate to use poison gas shells for fear of killing our own troops if the are exploded by defensive fire while they are too close to our lines.
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Post by thatevilwolf on Dec 8, 2014 1:06:48 GMT
I think 2km might also be a better idea. We'd just need to defend the crew till they're set up. Either that or attempt to destroy the defences all together in hopes of getting set up well instead of rushed.
I wouldn't say expect, we can more or less count on it. The question is will they be using Flak, Lasers or Gatling turrets. With that in mind we should probably prepare a lot of Mortar ammo in advance. Can we make any special rounds, possibly ones that will create an inferno in their wake.
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