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Post by thatevilwolf on Dec 10, 2014 8:02:41 GMT
Your point is taken. So we basically need to load up in a way that will stop them from betraying us, and if they don't. Give us a way to win over them if we chose to take the spoils for ourselves.. They're bent on proving that their military strategies are in fact superior to all others, aren't they?
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Post by Amberlight on Dec 10, 2014 7:23:41 GMT
К знающим географию: силы Кавказа двигаются на территорию Минервы, огибая Аральское море с севера. По какому маршруту мы можем их провести, чтобы они не мешались нам и при этом дорога была достаточно удобной, чтобы продемонстрировать нашу заботу о союзниках?
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Post by deltav on Dec 10, 2014 6:48:15 GMT
Okay, this takes us out of the realm of strategy and into motivation.
Since Dan announced the game and laid out the factions, the Russians (the REAL Russians, not the game faction) have been bragging about how good they are, calling out Tenzin for military ineptitude, and the like. The only way they can win is to play, or to try to catch the victors as they are loading up the loot, or if we conquer Minerva, ambush us on the way home.
Only the first option gives them a decent chance of winning.
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Post by thatevilwolf on Dec 10, 2014 3:19:07 GMT
Your point is quite valid. But we need to think how much of their physical force will be diverted to us. I would assume just enough to give us some troubles. Although we need to consider if Russia is even sending that force, like you said.
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Post by deltav on Dec 9, 2014 23:06:11 GMT
He likes you. He only teases people he likes.  The trucks have to make at least one more trip home and back so we'll plan on a lot of rounds, but I'll be surprised if even half of our mortars survive the first minute of battle. We'll hold out some of our mortars until we see where the counterfire is coming from, and try to take it out, and we'll definitely have white phosphorus mixed in that barrage Here are some things to keep in mind about Minerva. The land they control has some resources, but the city does not, which means that everything they have had to be transported. Nothing we've seen of theirs is exceptional for either range or payload, and the vehicles that WOULD have large payload capabilities would require wider roadways. This means that they have a lot of limitations for very heavy things like forges, foundries, refineries, and the like (I'm still talking about the city itself). thanks to the Tien Shan Range, they probably have water, and have hydroponic farms, but what they DON'T have is unlimited ammunition, or the means to make more when they run out. This limitation is also the reason they don't have interior defensive walls or a citadel, since every sack of cement they used to make concrete had to be carried in, and up 'til now they haven't needed more. Under classic conditions, a besieged city usually fell to starvation and disease, but that won't happen here. Minerva will fall when the defenders no longer have the ability to keep us from breaching the walls. Every round they fire is one less round they have, and if we can make them waste those rounds, so much the better. This brings me to another point. I strongly believe that the Russians have tanks (see turn submission), and if they do , we're going to let them have the roads to attack from while we crawl up into the hills. If you were a defender, would you rather focus on some dangerous wall-destroying tanks, or a bunch of half-baked peasants digging holes in the rocks? Thoughts? Try putting yourself in their shoes with the limitations that I outlined, and consider how you would set up your defenses. Then look for holes in what you thought of that a sneaky attacker could exploit. Because that's what we're going to do. 
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Post by Amberlight on Dec 9, 2014 16:42:01 GMT
Our embassy behaves as civil as possible. Both diplomats and honorguard wear clean (well, as clean as they can be after riding through the forest and the desert. But they made sure to clean up when they got the chance). The head diplomat is the same person who spoke via the radio. He speaks English well and speaks politely, but that is a politeness of a strong. Other four diplomats aren't that good in the foreign language but still have no trouble with speaking or understanding. They treat Minervan officials as equals, making it clear that they don't see Minervans as superior.
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Post by Admin on Dec 9, 2014 16:23:40 GMT
Oh ok, well then your team returns home, doesn't notice any minerva settlements in the area as they return home.
The mysterious clouds and other things are at the final destination city (according to rumor).
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Post by Amberlight on Dec 9, 2014 16:21:37 GMT
Also our search party tries to learn as much as it can about the mysterious dangers in the city. Those clouds of death sound awfully like chemical weapons.
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Post by Amberlight on Dec 9, 2014 16:19:26 GMT
Well, I meant that they make a forced march home, looking for any traces of life when they can but not exactly checking every possible clue. I need to stop simplifying my translations.
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Post by Amberlight on Dec 9, 2014 16:16:01 GMT
Апдейт результатов хода: Да, по исследованиям всё по плану - система погрузки топлива/удаления отходов готова к производству, хотя потребует доработки напильником в процессе, всё же первый блин.
С пленными всё по плану.
С рейдерами всё по плану, мы получим бонус к успешности наших дальнейших действий, релевантных к этой информации.
Обнаруженные поисковым отрядом местные - небольшие коммуны в несколько семей. Живут натуральным хозяйством и в общем просто пытаются выжить. Ничего особо ценного у них нет. К нашему отряду были вполне дружелюбны.
Слухи относительно всяческих ужасов относятся к Самаре, не Бузулукам.
Нападение: на разведотряд напала группа рейдеров - достаточно ординарная для народа этой профессии. Разведотряд занял оборону, по прибытию мотострелкового отряда рейдеры поспешно ретировались. Потерь нет.
Дороги не в лучшем состоянии: ж/д пути повреждены и во многих местах разобраны на металлолом и дрова (запах горящих шпал, уфф...). В принципе починить можно, но это потребует немало сил. Дорога во многих местах перегорожена обломками, брошенными автомобилями и грузовиками, также в асфальте много где есть большие выбоины. Восстановить можно, но потребуется расчистить путь и засыпать выбоины гравием.
Группа разведки у Аральского моря прошла к западу от поселений, но не обнаружила новых следов активности Минервы и вернулась домой.
Группа, ищущая следы броневиков заметила, что в регион прибыло подкрепление - теперь в регионе всего около дюжины машин. Они прибыли основной территории Минервы и базируются где-то вне городов и патрулируют местность по пока не установленному маршруту. В северное поселение прибыла дипломатическая делегация - на двух тяжелых БТРах, в сопровождении отряда пехоты из двух десятков бойцов по типу Келерес.
Кроме найденных нами двух лагерей рейдеров мы не обнаружили никаких других криминальных группировок.
Компьютер в контейнерах сильно повреждён. По тому, что осталось, наши инженеры могут понять лишь то, что технология Минервы сильно отличается от того, к чему мы привыкли в современных компьютерах, наши учёные не могут понять, что есть что. Батарея полностью уничтожена - похоже, она была центром системы самоуничтожения.
Парашюты предназначены для использования с достаточно продвинутой системой коррекции спуска и потому управлять ими сложнее, но если мы не будем использовать их для особо хитровывернутых манёвров, должны быть пригодны для наших целей.
Курс подготовки солдат по противодействию броневикам вполне успешен, в случае боестолкновения мы получим бонус, но не слишком большой - у нас недостаточно информации, так как мы изучали машины только издали.
Строительство - если очень хочется, то можно начать работать в строящихся зданиях на долю мощности по методу эвакуируемых за Урал заводов времён II Мировой войны, то есть совмещать производство и строительство здания, пафосно превозмогая трудности и непогоду. Иначе идём по плану Ридгара.
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Post by Admin on Dec 9, 2014 16:13:31 GMT
They're given a house to stay in. With Minerva guards stationed outside just to keep an eye on you.
I'm probably a little confused. You're referring to the one studying vehicles and tracking? They went back to HQ afterwards. If you mean the one that started exploring to the west, they are still exploring. Quoting you: "Ranger team that was scouting area at Aral sea returns, moving 50-100 km west from known Minervan towns ad looking for any other settlements."
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Post by Amberlight on Dec 9, 2014 15:32:46 GMT
Question about the embassy - were they provided with any housing or left camping outside?
Also, about our ranger team - it was supposed to move straight home with an intent to arrive to our territory at this turn. Was it delayed or was I simply unclear in the intended order?
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Post by Admin on Dec 9, 2014 15:01:51 GMT
Ok, follow up answers. Your prototype for automatic fuel loading/etc is functional, and you can start producing them, yes. They aren't perfected yet, but they work. Well, glad my random bad event wasn't that bad then  I figured I would start small  Ok, you are succeeding at conditioning these prisoners. I still don't understand why. Because who will capture them? Minerva? In that case they would tell about you. Ok, +10 (or so) % probability success for raider operations  The locals you find are most just tiny settlements of a couple families each. They don't have much to offer, they are just barely surviving in these areas. They were decently friendly to you, because you seemed less scary than raiders, what with uniforms and etc. The attackers (they pinned down your scout team, who managed to hold them off until your second team could catch up and chase them off. Only light injuries to your scout team. They took cover and waited for back up.) are standard type crappy raiders. They have some old guns they've found and live by stealing and pillaging poor farmers and families like the locals you met. The highway and railroad are still there, but very damaged. The railroad especially. People have been pulling up the wood and metal in the railroad track to use for fire and metal sources. So you could repair it. I'll say overall it's like 50% damaged. The highway is blocked by lots of rubble, broken/burned cars and trucks. The weather has dug deep potholes in the asphalt in many places. Your APCs have to go pretty slow (max speed 40 kph) to avoid all the problems. So the highway is usable, but very damaged, would require removal of lots of stuff, and repaving to be very usable. The team from the aral sea start exploring west from the top 2 Minerva towns all the way to the Caspian sea, and don't find any evidence of Minerva towns this week. By next week they'll finish that area and return and report. Tracking Minerva vehicles you just see that the jeeps (more now, at least a dozen) come from deeper in Minervan territory, are stationed out of the towns, and do regular patrols. The patrol routes vary, with no discernible pattern yet. You also see that 2 big APCs come in, bringing the diplomatic delegation and a couple dozen heavily armed and armored soldiers. Basically looks like a Keleres type group. RE the crates, it's pretty destroyed, enough that there is no way you can use it. But you can see that yes it is much more sophisticated than anything you have. Your scientists can barely even figure out what is what, because it doesn't use traditional computer chips or motherboards like you are familiar with. The battery is completely destroyed. Your scientists determine that it was the source/center of the self destruction. Best they can determine is that it is orders of magnitude more effective than your battery/energy storage technology. The parachutes are in good condition, you are able to figure out how they work. If you want to try to engineer some sort of control system for them that will take a couple weeks. Requires pretty delicate motors and fast computational responses to wind and altitude variables. Ah, your training is going ok. You'll have a slight bonus when fighting them. Nothing really big because you've only been observing from far away so far. Construction: building new buildings and industrial centers is a big task. I'll assume you are building smart and step wise. At the end of next week you'll have partial production, but won't reach full capacity for a month. Expanding the engine workshop is about the same, but you are starting with something so each week your production will increase partially. You don't really find many more criminals or raiders in the area. Minerva has done a pretty good job getting rid of most of them. Your jamming tech sounds interesting. Keep developing it.  One big thing to make sure to plan for this Friday's post, is what your people in the diplomacy will be doing outside of the diplomatic talks (which hopefully can happen via messaging during the week. If you want to skip the fluff, and just send me a basic idea of terms/what you're willing to agree to, we can maybe finish it more quickly).
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Post by Admin on Dec 9, 2014 14:31:51 GMT
Oh I wasn't referring to your strategy of moving the soldiers, just a general tip 
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Post by Admin on Dec 9, 2014 14:30:57 GMT
Just tell me what sort of propaganda and sabotage you want. I'll probably figure in a % chance of failure for each mission, that will increase as the Russians get more suspicious and tell me they are searching for the saboteurs.
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