Post by Admin on Oct 26, 2014 18:52:45 GMT
Yeah, neither Seba or I (or Matias, whose designs Seba based the armor off of) know anything about armor, or militaries, etc. Let's just say that the Keleres never really went in prone, trusting to the strength of the armor to take hits head on 
Also the "double it" idea was an upper limit. Just saying that things shouldn't be more than twice as powerful, no more than double the range, etc. I don't think things would literally be double, because there are physical limits, even with smart bullets and AIs calculating optimum vectors and wind speed and etc.
Also, the "M-1" that the Keleres use is designed more for urban fighting, up close and etc, not for long range. And against lightly armored opponents. Different soldiers with different types of missions could be armed with the appropriate type of gun and bullet. Also, again, Seba and I don't know much about gun design. Problems in the apparent design of the Keleres' guns is likely just an artist error, and shouldn't be indicative of a bad gun
I like your numbers and stuff, though. They sound fine to me.
I also like the idea of smaller, lighter vehicles and not just big tanks. Recruiting civilians and etc to man these is also a pretty cool idea. Please feel free to continue exploring these ideas
And to name things however you want. I most likely don't have a name or a preference for anything at the moment, and can always change it later if I want to.

Also the "double it" idea was an upper limit. Just saying that things shouldn't be more than twice as powerful, no more than double the range, etc. I don't think things would literally be double, because there are physical limits, even with smart bullets and AIs calculating optimum vectors and wind speed and etc.
Also, the "M-1" that the Keleres use is designed more for urban fighting, up close and etc, not for long range. And against lightly armored opponents. Different soldiers with different types of missions could be armed with the appropriate type of gun and bullet. Also, again, Seba and I don't know much about gun design. Problems in the apparent design of the Keleres' guns is likely just an artist error, and shouldn't be indicative of a bad gun

I like your numbers and stuff, though. They sound fine to me.
I also like the idea of smaller, lighter vehicles and not just big tanks. Recruiting civilians and etc to man these is also a pretty cool idea. Please feel free to continue exploring these ideas
And to name things however you want. I most likely don't have a name or a preference for anything at the moment, and can always change it later if I want to.


