Post by sebastiangrey on Oct 24, 2014 1:10:08 GMT
Hmmm... from the looks of the WIP map, our biggest issue would be defending the ginormous friggin desert to our northwest. To this end, and understanding that our enemies will probably outnumber us, I propose a defense in depth strategy using the "hedgehog tactic".
en.wikipedia.org/wiki/Hedgehog_defence
en.wikipedia.org/wiki/Defence_in_depth
Territories in our area of influence should be approached by the Minervan equivalent of special forces. Instead of deploying to directly engage the enemy, they should train the locals in partisan and insurgent tactics, and purchase loyalty through the equivalent of immigration and future Minervan support for their family/clan/town. Their job would be to 1) harass invaders attempting to cross the desert, and 2) strike at the all-important supply convos for said invading forces.
In addition to raising local auxiliaries, large forts should be constructed around areas we believe the enemy will attempt to capture. These forts would ideally be staffed with the bare minimum of soldiers, with a disproportionate amount of artillery, anti-air, and preferably usable airfields on each. Against a blitzkrieging force, each fort would be supplied from the air and provide intelligence and artillery fire on hostile forces. With any luck, subduing these forts will quickly become the enemy goals instead of pushing deeper into Minerva proper.
Initial defense against the enemy should be light. Lure them into a false sense of security, convince them to strike far deeper than they should, and deploy airborne/air assault assets against areas we believe to be weak. In addition, air support will be a crucial force multiplier in this war. Hit and run tactics should be employed frequently, and the enemy should only be engaged when we have superiority, unless some major advantage can be gained from risky strikes.
With any luck, these tactics will tie up an invading army and remove from them the momentum crucial to an invasion.
Furthermore, we should hit the Turkmen hard in the beginning stages of the invasion, then offer them medicines and technology in perpetua if they join us. With any luck, this will sway them to our sides and mean one less thorn in our sides.
Captured soldiers should be executed, publicly, but surrendered enemy soldiers should be taken care of and publicized in propaganda distributed to the enemy. The message should be clear: fight and die, or join and live the good life. This should sway some of the enemy foot-slogers over to our side.
If at all possible, the special forces should be deployed inside enemy territory, with one mission: find the local ethnicity/religion/social group that's being downtrodden, and convince them to either feed us info or actively fight the enemy.
It'll be a hard slog, but we may be able to pull outta this without using any of our plot armor at all. We're gonna take casualties, stupid numbers of them. We're going to lose battles. We have exactly three advantages; better tech, air support, and the ball is in our court. The enemy outnumbers us, probably outguns us, and are desperate to get what we got. The center of gravity is in our court. We should change that ASAP. Nobody wins wars on the defensive.
en.wikipedia.org/wiki/Hedgehog_defence
en.wikipedia.org/wiki/Defence_in_depth
Territories in our area of influence should be approached by the Minervan equivalent of special forces. Instead of deploying to directly engage the enemy, they should train the locals in partisan and insurgent tactics, and purchase loyalty through the equivalent of immigration and future Minervan support for their family/clan/town. Their job would be to 1) harass invaders attempting to cross the desert, and 2) strike at the all-important supply convos for said invading forces.
In addition to raising local auxiliaries, large forts should be constructed around areas we believe the enemy will attempt to capture. These forts would ideally be staffed with the bare minimum of soldiers, with a disproportionate amount of artillery, anti-air, and preferably usable airfields on each. Against a blitzkrieging force, each fort would be supplied from the air and provide intelligence and artillery fire on hostile forces. With any luck, subduing these forts will quickly become the enemy goals instead of pushing deeper into Minerva proper.
Initial defense against the enemy should be light. Lure them into a false sense of security, convince them to strike far deeper than they should, and deploy airborne/air assault assets against areas we believe to be weak. In addition, air support will be a crucial force multiplier in this war. Hit and run tactics should be employed frequently, and the enemy should only be engaged when we have superiority, unless some major advantage can be gained from risky strikes.
With any luck, these tactics will tie up an invading army and remove from them the momentum crucial to an invasion.
Furthermore, we should hit the Turkmen hard in the beginning stages of the invasion, then offer them medicines and technology in perpetua if they join us. With any luck, this will sway them to our sides and mean one less thorn in our sides.
Captured soldiers should be executed, publicly, but surrendered enemy soldiers should be taken care of and publicized in propaganda distributed to the enemy. The message should be clear: fight and die, or join and live the good life. This should sway some of the enemy foot-slogers over to our side.
If at all possible, the special forces should be deployed inside enemy territory, with one mission: find the local ethnicity/religion/social group that's being downtrodden, and convince them to either feed us info or actively fight the enemy.
It'll be a hard slog, but we may be able to pull outta this without using any of our plot armor at all. We're gonna take casualties, stupid numbers of them. We're going to lose battles. We have exactly three advantages; better tech, air support, and the ball is in our court. The enemy outnumbers us, probably outguns us, and are desperate to get what we got. The center of gravity is in our court. We should change that ASAP. Nobody wins wars on the defensive.



