Post by Admin on Dec 9, 2014 3:05:05 GMT
Your research does indeed go well. But, a small fire breaks out, wiping out 30% of your methanol you've been storing up.
Is there anything specific you're looking for in the crate mechanics? Because it's just a servo motor with a self-destructed computer, and a parachute. You can use the parachutes if you want, they aren't broken.
Hehe, ok, you keep researching blocking frequencies.
Let me know what you come up with, and how you are imagining it would affect the game.
Construction goes fine.
For army stuff, is that basically a defensive border between those two rivers? If so, no problem.
Your nearby scouts don't find any soldiers or anything encroaching on your territory.
Intelligence:
This first part, are you talking about brainwashing/conditioning on of your prisoners from the town to hate Minerva?
Do you want me to make up all the information about the raiders? For now, I'm just fine saying you succeed at what you're doing.
The same with the Minerva vehicles. I don't have all of those details
But I am fine with your guys basically noticing all of that. Which of that information do you REALLY need from me, and I'll focus on coming up with that. The vehicles you see are basically lightly armored jeeps with big ol machine guns on them (i don't know the caliber, but pretty big.). The bullet casings are different from any type you have seen before, larger, modified to hit harder and go farther than you'd expect from that type of mounted machine gun.
Their main strengths are great mobility and speed. They are lightly armored.
Sea Expedition goes well. Scow finished, starting building barges.
Bullet production: You make 150 rounds this week.
Diplomacy: you are allowed and escorted to the town. Begin more talks. Hopefully Sebastien and Nick can help if not I'll step in more. Basically, Sebastien is talking tough, and I'm pushing for a peaceful solution.
Your search and rescue team looking for the lost team makes contact with some locals. The stalker team passed thru there. They'd tried to warn them about the dangers of the main city (final destination town? I forget it's name). They sound like vague, mythological rumors (monsters, death clouds, etc), but under the circumstances you worry that there might be more to it. Leaving those locals, your group continues. They spot some hostiles, engage in brief fire with them, but they quickly retreat. Your team continues on very cautiously and slower, sensing and seeing evidence of being followed by hostiles.
Is there anything specific you're looking for in the crate mechanics? Because it's just a servo motor with a self-destructed computer, and a parachute. You can use the parachutes if you want, they aren't broken.
Hehe, ok, you keep researching blocking frequencies.
Let me know what you come up with, and how you are imagining it would affect the game.Construction goes fine.
For army stuff, is that basically a defensive border between those two rivers? If so, no problem.
Your nearby scouts don't find any soldiers or anything encroaching on your territory.
Intelligence:
This first part, are you talking about brainwashing/conditioning on of your prisoners from the town to hate Minerva?
Do you want me to make up all the information about the raiders? For now, I'm just fine saying you succeed at what you're doing.
The same with the Minerva vehicles. I don't have all of those details
But I am fine with your guys basically noticing all of that. Which of that information do you REALLY need from me, and I'll focus on coming up with that. The vehicles you see are basically lightly armored jeeps with big ol machine guns on them (i don't know the caliber, but pretty big.). The bullet casings are different from any type you have seen before, larger, modified to hit harder and go farther than you'd expect from that type of mounted machine gun.Their main strengths are great mobility and speed. They are lightly armored.
Sea Expedition goes well. Scow finished, starting building barges.
Bullet production: You make 150 rounds this week.
Diplomacy: you are allowed and escorted to the town. Begin more talks. Hopefully Sebastien and Nick can help if not I'll step in more. Basically, Sebastien is talking tough, and I'm pushing for a peaceful solution.
Your search and rescue team looking for the lost team makes contact with some locals. The stalker team passed thru there. They'd tried to warn them about the dangers of the main city (final destination town? I forget it's name). They sound like vague, mythological rumors (monsters, death clouds, etc), but under the circumstances you worry that there might be more to it. Leaving those locals, your group continues. They spot some hostiles, engage in brief fire with them, but they quickly retreat. Your team continues on very cautiously and slower, sensing and seeing evidence of being followed by hostiles.


